Gary Mooney 
This site collects my research and the projects I’ve shared online.
I’m a research fellow in quantum computing at the University of Melbourne, where I also did my PhD (2022). I work on benchmarking entanglement on IBM Quantum and Quantinuum hardware, compiling quantum circuits more efficiently, and quantum optimisation, including a collaboration with Ford Motor Company on problems from automotive manufacturing. I also help run the university’s IBM Quantum Hub and lecture in the master’s subject Introduction to Quantum Computing. There’s more on the research page.
Day to day I mostly write Python (Qiskit), use Mathematica and MATLAB for analysis, and write papers in LaTeX. I also program in C# and C/C++.
Making games has been a passion of mine since I was young. I taught myself programming with Game Maker, back before YouTube tutorials were really a thing, and later completed an advanced diploma in game development (programming) at AIE in Melbourne.
Since then I’ve designed the mechanics for a published card game, Wily Woylies, made a small roguelike puzzle game with friends, Carnival Madness, and most recently built FlowMenu, a site for discovering events in Melbourne. See the projects page for more.
I tried bouldering at the start of 2021 and fell in love with it. It’s like solving puzzles with your body while doing yoga and parkour on a wall. There’s something about it that just feels right. Some of my climbing videos are on Instagram at @_garymooney.
I’m open to roles in quantum computing research or in AI-accelerated product development. I enjoy academic research, but I’m especially interested in joining a company where the algorithms I develop can reach real users and deliver value quickly.
The best way to reach me is by email or on LinkedIn. My CV is available on request.