Gary Mooney

Carnival Madness: Indie Game

Carnival Madness gameplay screenshot

Carnival Madness is a roguelike puzzle game set in a cursed carnival. You’re trapped in a carnival that is slowly siphoning your soul, and the only way out is through a maze of portals. Each portal has to be unlocked with a combination of items, which you get by making trades. It’s a roguelike, so it can be tough, but spotting patterns in the item combinations and event cards is the key to escaping.

It was an experimental project and my first published game, made in Unity with my friends Jordan Atwill and Francis De Luca. I led the team, oversaw the programming and design direction, and made all of the art.

The in-game archive of event cards, such as Haggling With A Demon and Sacrificial Offerings
The archive menu, where your progress is tracked, with tabs for the player, items, event cards and portals.

Some of my art from the game

Balloon Fairy floss Hot dog Cursed coins Strength potion Slug Circuit board
Some of the items you trade for and combine to unlock portals.
Winged statue
One of the statues that stand around the carnival stage.

It’s free to play on itch.io: https://garymooney.itch.io/carnival-madness

Gary Mooney

Gary Mooney

Quantum computing research fellow at the University of Melbourne. I also make games and like to climb rocks.